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4k Games (37)
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Author: Peter Karlsson
Platform: Commodore 64
You are going about doing your own business, when you suddenly are transported to the middle of a dark forest in a far away land. You have no idea what you are doing here or how to get out, it is your task to find out.
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Author: Roberto Martin
Platform: Commodore 64
Florbingel has been conquered by all the horde of monsters of the evil Struck.
You, with a reduced number of armies must reconquer your country. You
only have 14 days to conquer Florbingel.
Good luck!!
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Author: Russell Marks
Platform: Spectrum 128k
zblast SD is a fairly manic shoot-em-up, with 20 waves of baddies to destroy.
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Author: Michael Martin
Platform: NES
Welcome to Galaxy Patrol! You must fly through the starfield, avoiding stars and collecting fuel so as to continue your journey. Your score is based on the amount of fuel you have spent.
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Author: Russell Marks
Platform: Spectrum 128k
Scrolly Stack is an action puzzle game. It's essentially a Tetris Attack clone.
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Author: Richard Bayliss
Platform: Commodore 64
This is a fly and dodge 'em game, featuring eight levels (each level gets faster after each level). There's also some heavy techno music in the background (Which I composed a couple of years ago). It's fast and furious!
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Author: Jonathan Cauldwell
Platform: Spectrum
Anyone familiar with Bullfrog's Theme Park will recognise this. Run your own theme park, decide on advertising and put money into R&D to develop new rides. Can you build a park to stand the test of time, or will you go bankrupt? Annotated source included.
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Author: Dinu Cristian Mircea
Platform: Spectrum 128k
Scale the heights of a skyscraper while avoiding dozens of fast-moving enemies in this frantic game ! As a special agent, your job is to collect and disarm the bombs which terrorists have placed on the face of a building. They're obviously not going to remain idle while you're doing this - play the game to see what they've got installed for you !
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Author: Richard James
Platform: VIC-20
Squirrel Quest 1: The Evil Weasel is a simple RPG game for the Vic20
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Author: RoboNes
Platform: NES
perilessly fly over 3 cities and destroy each one to win
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Author: Joe Grand
Platform: Atari 2600
SCSIcide, as its name suggests, is nerdiness to the core. You are a disk drive read head, and your mission is to read the color-coded bits of data as they scream past you on 10 separate data tracks. As each bit is read, your read head changes color to indicate which random bit you must read next. Read all of the bits in the required order and you advance to the next platter (level). If you take too long, your latency buffer times out, your disk crashes and the game ends. Your score is displayed at the top of the screen, of course, in hexadecimal notation. Atari Paddle Controllers are required.
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Author: Thomas Jentzsch
Platform: Atari 2600
A puzzle game for the Atari 2600 based on the board game Rush Hour. The screen is quite simple since the main objective of this game was to squeeze as many puzzles as possible into the 4K. By using some "weird" compression tricks 600(!) unique puzzles are included.
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Author: Dennis Debro
Platform: Atari 2600
What a beautiful day for a baseball game. Sure your friends laugh at you because you're the ball boy but you made the team. The bad thing about being the ball boy is that the games are played with only one baseball. So if a batter hits a homerun the game waits for you to bring the ball back to the park. You have an important job as ball boy. That's why you have the number 5 on your back to show that you're an important part of the team.
The opposing team comes up to bat. The pitch is thrown and "WHACK!" it's a homerun. The ball flies out of the ball park and lands on a partially constructed building across the street. Sure it's dangerous to climb the construction site and avoiding the moving girders but that's you're job as ball boy. The team is counting on you.
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Author: Fabrizio Zavagli
Platform: Atari 2600
This is an Atari 2600 game.
In Space Treat Deluxe, you control a ship that must reach the top of the screen, collect the tasty treat located there, and get it back to its base at the bottom of the screen before your fuel runs out, while avoiding the flying drones.
Webpage http://www.atariage.com/software_page.html?SoftwareLabelID=2380
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Author: Eric Ball
Platform: Atari 2600
In Skeleton+, your objective is to hunt down and eliminate 40 or 80 skeletons lurking about in a 3D maze without being killed yourself! There are eight mazes, with each maze containing 5 or 10 skeletons (depending on difficulty setting). Complete all eight mazes and you'll gain your freedom!
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Author: Andrew Davie
Platform: Atari 2600
In Qb you match the pattern of blocks on the playing grid to the target pattern by jumping from block to block, and sliding blocks into their correct positions. Collect fruit in the correct order for extra-lives, and throw the bad guys off the screen. Easy to learn and difficult to master action-puzzler, a game in a genre of its own.
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Author: Stefano Bodrato
Platform: Spectrum
A simple Tic Tac Toe (tris) game. Written in C with Z88DK + inline assembly. The border should be stable on a standard gummy (48k) Speccy, so set up your emulator carefully, or use the original machine.
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Author: Fernando Miguel Barletta
Platform: ZX81
This is a classic puzzle game in which you need to create a
path to take the gas out of the maze.
Every 5000 pts. extra life and 20 seconds extra time.
The game ends when you lose all your lives.
Move with the cursor keys and release gas with "0".
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Author: Dominic Morris
Platform: Spectrum
This is a remake of my 1992 BASIC game pipeline. It is of course, a pipemania clone. (notice: the game name was pipes but has been changed to pipeline to avoid confusions with the ZX81 entry Pipes 4k).
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Author: Ghislain de Blois
Platform: VIC-20
DUNJON II is a never-ending, self-contained fantasy role playing adventure game all packed into 3279 bytes of RAM for your Unexpanded VIC-20. The goal of this game is that you must toil and wander the dangerous dungeon levels, hacking and slashing your way to great fortune and glory.
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Author: Geir Straume
Platform: Commodore 64
You are the Bellringer. Run through the castle, avoiding the evil knights, and ring four bells in the correct order to lower the walls which block the entry to the next castle section. But hurry! You only have ten minutes to get through the four sections.
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Author: Heiko Irrgang
Platform: Commodore 64
Djihad chess is a chess variant where you bomb yourself or the other away including the adjoining fields around you. Its a pretty quick two players chess variant.
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Author: Piero Cavina
Platform: Atari 2600
Your objective in Oystron is to shoot the Space Oysters and convert them to pearls, collecting the pearls and then depositing them into the Pearls Zone. When you complete a row of pearls, you will receive a bomb to use against the Oystron. The game also includes a Warp Phase, where you travel at high speed between Space Oysters and enemies.
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Author: Luis Claudio Grosso
Platform: MSX
TELEMATCH for MSX
It's a five game pack (Prctice, Squash, Soccer, Advantage Soccer and Tennis).
It emulates the AY-3-8500 chip made by General Instruments.
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Author: Neal Tew
Platform: NES
BoxBoy is an action puzzle game. By controlling four separate characters, arrange the moving boxes in the correct order before they drop off the screen. Starts out slow, but picks up speed quickly. Have fun!
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Author: Manuel Polik
Platform: Atari 2600
...It's shoot-out time and you've got to be faster than your opponent or the computer. Move, dodge, or hide behind a covered wagon or cactus. But whatever you do, don't waste your time because your opponent is shooting back. Take your position, aim, and fire before he gets you...
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Author: Billy Eno
Platform: Atari 2600
Warring Worms is like an advanced and expanded version of the classic game Surround. While avoiding walls, each worm can shoot a cannon that will destroy a single block on the playing field, or kill the opposing worm. There are eight starting playfields, a single player and two player mode, hostile environment games, wrap around games and every combination of those possible with a total of 256 game variations in all! This version is set to a good 1 player mode as the default, be sure to set the left difficulty to advanced for full speed!
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Author: Paul Grenfell
Platform: Spectrum
Inspired by such classics as Atic Atac, this is a game where you must retrieve your footbal and then escape from a house... all before you run out of time!
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Author: Tom Walker
Platform: Commodore 64
Plat 3064 is a generic platform game with a whole 4 levels!
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Author: Niklas
Platform: Commodore 64
This time Bob is going to skate on strange platforms on his way upward the building. Watch out for baloons, they give you extra pts/lives. Skate or..
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Author: Mickael Pointier
Platform: Oric
This is a port of the famous dual screen handheld game featuring the courageous little plumber and the evil king ape ! Use the keyboard to free the poor damsel in distress.
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Author: Joey Parsell
Platform: NES
Eat all the food that you can, while avoiding the deadly shuriken.
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Author: Fabrice Frances
Platform: Oric
Rush Hour is a full-featured version of the eponym board game. Try it and you will become addicted. For the Oric Atmos.
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Author: Vince Weaver
Platform: Apple ][
In the future all spammers were exiled to phobos, but
one last marketing droid escaped! You are Tom Bombem,
and your job is to destroy the incoming objects and save
the Earth!
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Author: Stefano Tognon & Luca Carrafie
Platform: Commodore 64
A mini version of Arkanoid, but with great sound!play it as usual.Needs 8580 chip for a real emotion.Look carefully: there is a secret feature, and lot of screens.
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Author: Robin Harbron
Platform: Commodore 64
"Welcome brave knight!" says Lord Macbeth, “We need you to find and return the 8 rings of our kingdom!” This is a major upgrade to Minima from the 2001 compo. It features a new map, 8 new monsters, additional strategic elements in the combat/upgrades system, a view map feature, towns you can enter and explore, complete with shops and townsfolk, additional music and graphics, and more!
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Author: Piotr Fusik
Platform: Atari 800
Polish ski jumper Adam Malysz is the world champion.
Use Fire or Shift to control Adam.
Avoid other ski jumpers, birds and ... just watch out!
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1k Games (26)
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Author: Richard Wilson
Platform: Amstrad CPC
I wonder what it is?
Full Tetris with colour, piece preview, score, lines and levels. Source included.
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Author: Aleksi Eeben
Platform: VIC-20
Whack is a rogue-like dungeon exploring game for unexpanded VIC 20. Find your way through the dungeon levels and bring the Amulet back to the surface. Watch out for fierce guardian Denoms and other creatures living in the dungeons.
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Author: Aleksi Eeben
Platform: VIC-20
Use joystick to steer your car through the Hameenpuisto park and all the seasons. Survive the rush hour. Reach the next season checkpoint before the time runs out. Bonus and extra time collected at each season change.
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Author: Russell Marks
Platform: Spectrum 128k
tinyzb is a very crude shoot-em-up. It's a heavily cut-down version of zblast SD.
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Author: Darren Hatch
Platform: Commodore 64
After completing your last mission you must now save the planet OX3 454. You must shoot down all 21 enemy aircraft who will try to stop you from saving the people of planet OX3 454. Happy shooting!
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Author: Russell Marks
Platform: Spectrum
Semi Stack is an action puzzle game similar to Tetris Attack. More precisely, it's a cut-down version of Scrolly Stack.
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Author: Anders Carlsson
Platform: VIC-20
Re-Connectris, the follow-up to Peter Karlsson's "Connectris 128" from MiniGame compo 2002. This version is completely rewritten in machine code and features, apart from the original rules, shifting of rows.
Included is pre-assembled binaries for VIC-20 and C64 (located in the extras directory together with source code).
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Author: Jonathan Cauldwell
Platform: Spectrum
Fred has allowed his back garden to become overgrown of late. Deadly centipedes and vampire bats patrol the giant mushrooms, and Fred needs to exterminate these pests before he can invite his neighbours around for a barbecue. Help him to destroy the lethal flora and fauna with his trusty shotgun - before the wildlife makes a barbecue of him!
Annotated source included.
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Author: Peter Karlsson
Platform: Commodore 128
This is the classic Tic Tac Toe, but with a twist. To place your game piece on the board, you must give the correct answer to a mathematical problem. If you give an incorrect answer, your opponent gets the piece.
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Author: Russell Marks
Platform: Spectrum 128k
dotathon 2 is a simple tunnel-following game, a bit like the first bonus stage in Tempest 2000.
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Author: Ventzislav Tzvetkov
Platform: Oric
Pick flowers from the Garden and run away from yourpursuer. After taking all the flowers, a new level appears, but the bad guy is one step nearer to you.
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Author: Matthias Luedtke
Platform: Atari 800
Try to move the your helicopter as long as you can without playfield collision.
Just use the joystick trigger to handle the helicopter.
The game will get harder every 1000 points (up to 20000 points, that's the hardest level), good luck :o)
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Author: Ventzislav Tzvetkov
Platform: Oric
Your server full with all those 20+ years old Oric Atmos warez, of whichnobody cares anymore since ages, unfortunatelly is being attacked by someISDA agents and they want to format your only hard disk you ever owned (40 MB). They are attacking from various ports, so you have to aim yourping bombs more preciselly with the left and right shift keys. Press (SPACE) to shoot.
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Author: Paolo Ferraris
Platform: Spectrum
You are at the entrance of a huge maze armed with just one sword. Your goal is to find the treasure and go back to the exit with it. But several monsters called maziacs are here to defend the treasure.
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Author: Adam Gashlin
Platform: NES
You play a Ping Pong ball trying to escape from 12 paddle- and obstacle-filled levels.
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Author: Ventzislav Tzvetkov
Platform: Apple ][
Pass through the five deadly zones with the help of your Lazer beam.
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Author: Fernando Miguel Barletta
Platform: ZX81
This is a simple rally game. You need to complete a entire lap around the track as fast as you can. The game ends when you complete the lap. Use arrow keys. Try to beat 20 seconds/lap. (The game is a fixed version of Rally 1k that I made for this contest last year. I was using an emulator which was twice fast than the original zx81, so the game resulted very slow.)
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Author: Simon Guyart
Platform: Oric
A strategy (or sort of) game where you have to deal with random numbers in order to score points and try to get various bonuses.
The Gigabonux is the ultimate bonus you can get !
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Author: Ventzislav Tzvetkov
Platform: Oric
Yet another breakout clone, easily fitted in the 1K limit.
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Author: Ventzislav Tzvetkov
Platform: Oric
Prove your Bowling skills to your friends.
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Author: Peter (TheSpider)
Platform: Oric
Written for the Oric range of computers.
Test how fast your reactions are with QWERTI.
The true challenge of how quick you can type.
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Author: Stefano Tognon
Platform: Commodore 64
An Oil's Well clone. No more word is needed...
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Author: Kirk Israel
Platform: Atari 2600
"The future of gaming can be summed up in two words -- Pong and Joust" --Otter on rec.games.video.classic
JoustPong is an old school Pong Deathmatch...but with a flap button! Press the joystick button to flap against gravity. Who will be the first to 10 points, you or your Atari 2600?
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Author: Attila Grosz
Platform: Plus/4
Orthopede is a 1-kilobyte clone of the popular arcade game, Centipede. You have the destroy the mutant robo-snake that is mercilessly advancing towards your space ship. If he catches you, you lose a life! If you succeed destroying it, you will advance to the next level with increased difficulty.
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Author: Nicholas Campbell
Platform: Amstrad CPC
A very simplified version of UBI Soft's excellent game Pick 'n' Pile. Stack and swap the bricks so that columns containing three or more bricks, all of the same colour, are formed. The column(s) will then be removed and more bricks will appear. You have five minutes to achieve as high a score as you can.
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Author: Robin Harbron
Platform: Commodore 64
Your goal is to totally destroy all the towers or whatever
you call 'em on the ground. You score points each time you
successfully score a hit, and bonus points depending on how
high up you are from the ground when you clear the level.
There are 6 different patterns and then things wrap, and
the speed picks up. My high score is 7006 - can you beat it?
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Rules
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The rules for submission are as follows.
There are a couple of changes this year, so be sure to read the
rules carefully.
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The competition is open to games for "classic" 8-bit computers from
the 80s, such as the Commodore 64, Sinclair Spectrum, Amstrad CPC,
and so on. To be eligible for competition a platform must have a
"sponsor"; see the FAQ below for more details.
The following platforms currently have a sponsor:
Commodore 64/128/VIC-20, Plus/4, PET, Vectrex, Spectrum/128/ZX81, CPC,
VZ/Laser, NES, Colecovision, Oric.
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There are two categories this year: 1k and 4k. As with last year,
the maximum size of the executable, including any headers,
loaders, basic stubs, and data files, is 1024 or 4096 bytes. The game
should autostart or start with RUN from the basic prompt.
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The "keep it clean" rule: Porn, profanity, etc. will probably lead
to an unceremonius dumping of the game. Also known as the "Don't
submit a hacked Custer's Revenge" rule!
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The closing date for entries is September 29, 2003, 12.00 GMT.
Clarification: that should really be 00:00 GMT, i.e. Monday at
midnight GMT, around 4PM Monday where I am. Oops.
- Voting and Submitting files:
- To vote or submit a game you need to create an account, above.
This account is separate from the BBS and the information is
used absolutely only for the contest.
- You can edit your vote sheet at any time; at the end of the contest,
you will be asked to submit your sheet after verifying that it is
correct. Voting is not mandatory for all games.
- Games are submitted using the submission form above. Entries must
follow the guidelines on the webpage, must be in a common emulator
format, and so on. Note that it is your responsibility to submit a
game screenshot and description for the webpage.
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If you can't use the webpage,
then email the organizer and we'll work something out.
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The
Minigame BBS is up and has been thoroughly
spiffified,
and it's a great place to get help with an emulator or figure out just
how the heck a game works. Discussions which may influence votes
should of course be avoided, and will be dealt with savagely.
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Entries must not require any non-standard external hardware or software
(but are welcome to use it if available). Common sense applies here --
standard peripherals such as a joystick or disk drive are of course fine.
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There is no limit to the number of entries from each author. The
MiniGame homepage will be regularly updated with new entries, and
authors may ask for their entries to be updated or removed at any
time up to the competition deadline.
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Entries may use all the capabilities of the computer. This
includes access to all memory, sound chips, ROM routines, and use
of compressors (providing that the decompressor is contained
within the code).
These rules should be considered final, but
changes or clarifications will be
highlighted
above.
FAQ
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Q: What's this about a "sponsor"?
The competition has been too successful! Trying to make something
run on an unfamiliar emulator for an unfamiliar platform can be
extremely difficult; moreover, the large number of platforms and
entries makes it a gargantuan task for just one person; finally, it's
pretty unfair to the authors to have someone totally unfamiliar with
their machine representing their program.
If you would like to see a platform represented
(or would like to volunteer! Yeah!) please email the
organizer and we'll work something
out!
- Q: Can sponsors submit entries?
Absolutely. As long as a submission meets the requirements, it
may compete.
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Q: Why 4k? Why not 2k?
The 4k category is for those who want to write more of a fully fledged
game (as opposed to an enhanced 1k game). If it turns out to be a
lousy category, then something else will be tried next year!
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Q: I'm writing a game for multiple platforms. How should it be submitted?
The general idea is one game, one vote. Therefore, please pick a version
that you'd like to compete, and place the rest in the "extras" area.
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Q: I'm concerned about 24/7 voting. Will people vote consistently over
time? What if someone updates an entry? As a competition, should
we even be able to download games early, let alone vote?
Part of the problem is, again, the success of the contest -- last
year involved a brutal 62-game playing and voting session, and
this year I'd like to avoid that (and I'm not so sure my votes
were so consistent after e.g. game 42; I'm not even sure I was
conscious).
The votesheet is just a piece of paper for keeping notes. You still
have to submit it, at the end of the contest, when you're satisfied
with it. If someone updates an entry -- well, after you play that
updated entry, you can update your votesheet.
Finally, as to being able to download, I believe that downloading
games during the contest stimulates interest in the contest, and
I don't believe it has caused any issues the last two years. And,
of course, there are just too many entries. So, I suggest trying
the votesheet this way, and if we find it causes problems we can
do something different next year.
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Q: Please clarify rule 2, about starting with RUN.
The general idea is that the game should be started in the
standard way for the platform, whatever that may be. On a
Commodore machine, it's LOAD followed by RUN, on a Spectrum it's
LOAD or RUN depending on the model, on a CP/M machine you'd just
type the name of the executable on the commandline. So no loaders
(they count toward the size), the user shouldn't have to type any
special commands to start (like SYSxxxx on a C=), and so on.
Autostarting executables are OK. This makes life much, much easier
on those trying to run (and judge) the programs.
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Q: My platform has a big header and is at a disadvantage.
Actually, the header losses are all about the same.
More broadly,
every platform has some dead weight in the executable,
including differences in sprite sizes, bitmaps, screen clearing,
CPU architectures, system resources, etc.
The
competition will never be "fair". The computers are so different
in their capabilities that it's impossible to create a perfectly
level playfield. The computers have different strengths, and
different weaknesses. Be creative, use nasty tricks, and make as
good a game as you can in 1K or 4k.
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Q: But...
It's a nightmare.
Consider the CPC AMSDOS header -- 128 bytes. Most of that, however,
is empty, and programmers routinely store code and data in it. Checking
that this header doesn't contain code/data is a truly awful
prospect; by contrast,
including headers gives around a 10-byte penalty -- just like pretty much
every other platform.
Let's say you take away the header restriction. Commodore 64 and
Speccy files do not autoboot, so they need a BASIC program to start
with RUN. Now you need to either not count the BASIC header, or else
remove the RUN restriction. Now life is tougher on users,
so maybe external loaders should now be allowed -- can we
put a title or other information in the loader? Then, of
course, C64 programs also store a two-byte load address in
the file, so maybe that shouldn't be counted. And in the first contest
MV stored the score in the BASIC line number, so maybe that should be
counted after all. But if you want to
get really technical, then the file structure includes... But then
this obscure computer has... But compared to this other computer it...
And remember, this makes life much, much easier on those trying to run
(and judge!) the programs, especially on unfamiliar platforms.
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Q: But...
It's like representative democracy: it's not that it's the best
system, it's that it's the least worst system.
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Q: How do I determine file size?
- Commodore 64: Extract from a .d64 if necessary, then
ls -l (unix) or dir (dos) -- i.e. memory plus two bytes.
- Speccy: We use a perl script for .TAP files (basically it's
the memory used: the 17-byte header, data block byte, and
checksum do not count, but the BASIC header etc. does).
- CPC: Use CAT
- NES and 2600 cartridges:
The .NES file header is NOT counted. The 6502 interrupt vectors
are. Otherwise, all unused bytes must be set to zero.
- Apple 2:
Files should be submitted on a DOS3.3 .DSK image. The file size
is the 256 times the number of sectors minus one.
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Q: I'd like to make an Atari 2600 VCS game, but the minimum
cartridge size is 2K.
Use the last 1024/4096 bytes of the cartridge, fill the rest with 0s,
and don't use the 0s as data (or code, but I don't know what a lot
of BRK would be good for). (And we'll find you a sponsor, if you
really do want to submit a 2600 game!).
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Q: I'd like to write a game for a 16-bit platform, such as the
TI99/4a, but it says the competition is for 8-bit computers.
As long as the computer's capabilities are on par with the other,
the "bitness" doesn't matter. You'll most likely just be at a
disadvantage with a larger architecture, so it's up to you.
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Q: Can I submit previously written stuff?
Yes, as long as you've written everything yourself. You are for
obvious reasons not allowed to use other people's material without
their express permission. This includes graphics and tunes (i.e.
ripping is verboten).
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Who To Blame
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The 2003 Minigame Team:
The main organizer of this competition is Stephen Judd
sjudd@ffd2.com.
Thanks to MagerValp, who I stole most of the ideas and rules from.
Thanks to Matthew Westcott, who MV stole most of the ideas and rules from.
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